Sci-Fi Helmet - Real Time Version - by Jonathan BENAINOUS

The goal of this project was to study in detail the entire process of creating an HD game asset based on one of my previous works. From the baking process to the final PBR texture, everything was crafted using Substance Designer.

This project is also the result of an amazing collaboration with Allegorithmic! A huge thank you to the team for your support and help. :)

SCI-FI HELMET - WAR SOLDIER - Jonathan BENAINOUS

SCI-FI HELMET - BLUE NEON - Jonathan BENAINOUS

SCI-FI HELMET - RED DEVIL - Jonathan BENAINOUS